Diese Website verwendet Cookies, um Ihnen ein besseres Nutzungserlebnis bieten zu können. OK

Qualcomms „Augmented Reality Platform“ verlässt Beta-Status, Entwickler dürfen offiziell loslegen

Vielleicht erinnert sich der ein oder andere noch an diese Augmented Reality Demo von Qualcomm, die ich vor einer Weile mal gepostet habe:

Fingerprint-Sensor oder Filmen in 4K - was ist DIR wichtiger?

Wähle Fingerprint-Sensor oder 4K-Videoaufnahme.

VS
  • 12294
    Stimmen
    Ooops! Etwas ist schiefgelaufen. Aktualisieren sollte helfen.
    Fingerprint-Sensor
  • 5740
    Stimmen
    Ooops! Etwas ist schiefgelaufen. Aktualisieren sollte helfen.
    4K-Videoaufnahme

Link zum Video

Schon eine ziemlich coole Sache, wie ich finde.

Solche und ähnliche Apps könnten in nicht allzuferner Zukunft im Android Markt zu finden sein, denn Qualcomm hat seine „Augmented Reality Platform“ jetzt – nachdem sich diese seit Oktober 2010 im Beta-Status befand – offiziell vorgestellt.

Die „Augmented Reality Platform“ von Qualcomm besteht aus einem Software Development Kit (SDK) und der Unity3 Game Engine Erweiterung. Beides steht zum Download bereit und ermöglicht Entwicklern jetzt entsprechende Augmented Reality –Apps zu erstellen und dann im Android Market zu veröffentlichen.

Die „Augmented Reality Platform“ soll zwar ab Android 2.1 funktionieren, Qualcomm weist jedoch darauf hin, dass die Performance dafür unter Snapdragon Prozessoren am besten sein wird.

Ich bin gespannt, was uns jetzt in Sachen Augmented Reality noch so alles erwartet.

Hier dir offizielle Pressemitteilung:

Qualcomm Announces Commercial Release of its Augmented Reality Platform

Platform Enables Android Developers to Create and Distribute Vision-based AR Applications

SAN DIEGO — April 27, 2011 — Qualcomm Incorporated (NASDAQ: QCOM) today announced the immediate commercial availability of its Augmented Reality (AR) Platform for Android smartphones. Offered through Qualcomm’s online developer network, this 1.0 release marks the successful completion of the Company’s beta program. Developers can now build, market and commercially distribute applications based on the Qualcomm AR platform.

Qualcomm’s award-winning AR platform will enable a broad range of experiences that entertain, engage and inform consumers with a new form of interactive media. The platform’s rich feature set enables developers to build high-performance, interactive 3D experiences on real world images, such as those used in print media (books, magazines, brochures, tickets, signs) and on product packaging.

The platform supports multiple development environments. The Qualcomm AR Android SDK supports native Android development with the Android tool chain, including the Android SDK and NDK. The Qualcomm AR Unity Extension supports rapid development with the Unity 3 game development tool. A web application is also included for creating and managing image resources that can be used with either development environment.

Industry-leading performance is achieved through Qualcomm’s innovations in advanced computer vision algorithms and close integration of hardware and software. The effect of this performance is a higher fidelity user experience in which graphics content appears more real against the real world background. While applications built on the platform will run on all Android smartphones using Android 2.1 or greater, optimal performance will be exhibited on phones using Qualcomm’s Snapdragon™ chipset.

“Qualcomm has a long history of providing advanced technologies that drive innovation and opportunity for the mobile ecosystem,” said Jay Wright, senior director of business development, Qualcomm. “We continue the tradition by making leading AR technology widely available to developers for commercial use. With more than 6,000 registered developers, we look forward to a new generation of AR applications available in the Android Market and other application stores.”

Qualcomm and BigPlayAR recently collaborated with the Dallas Mavericks to introduce the first commercial application using Qualcomm’s platform. Mavs AR, a game developed by Big PlayAR, has enabled fans attending the Mavs playoff games at American Airlines Center to point their smartphone running the Mavs AR application at their ticket to play a virtual basketball game in the palm of their hands.

“We are thrilled with Mavs AR – it has really added a new layer of fun and interaction to the Mavs fan experience,” said Mavs owner Mark Cuban. “Based on the game’s success, we expect to use AR for future fan promotions, and Qualcomm’s AR platform has demonstrated itself as a powerful platform for creating these types of 3D experiences.”

The Qualcomm AR Platform is available immediately at developer.qualcomm.com/ar

Quelle: Slashgear.com

2 Kommentare

Neuen Kommentar schreiben:
  • Hoffentlich wird das nicht auf Snapdragons beschränkt bleiben ...!

  • Ich finde es schon ganz schön krass was man mit AR so alles machen kann. Es gibt ein Haufen Prototypen/Ideen rund um Android, wo man nicht so wirklich weiß, was das soll, aber AR hat m.E. nach Zukunft.

Diese Website verwendet Cookies, um Ihnen ein besseres Nutzungserlebnis bieten zu können. Mehr dazu

Alles klar!